Monash University: University Handbooks: Undergraduate Handbook 2003: Units indexed by faculty
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Bachelor of Multimedia Computing


General information

Course code: 3301 + Berwick campus and off-campus learning + Full- time or part-time + Study modes: Off-campus or on-campus + Course coordinators: Mr Lindsay Smith (Berwick campus); Ms Kim Styles (off-campus)

Course outline and structure

The Bachelor of Multimedia Computing prepares students for professional careers in information technology with a strong focus in multimedia technologies and their applications. Students will acquire a sound understanding of the principles and uses of multimedia technology, in stand-alone and distributed environments, as well as significant programming competencies. The first level of the course develops a foundation of understanding and context, the second and third levels develop theoretical and applied concepts and the multimedia computing project at third level brings these understandings together, while students are consolidating and extending their personal and professional interests in the third-level electives.

Entry requirements

Applicants wishing to apply for entry to the Bachelor of Multimedia Computing at Berwick or by off-campus learning must have satisfactorily completed VCE mathematics and English (any) in units 3 and 4 with a study score of at least 20, or equivalent. Off-campus applicants who do not satisfy these requirements may qualify for mature-age admission on the basis of other qualifications relevant to the degree. Offers for off-campus study will be made on an individual basis.

Employment

The Bachelor of Multimedia Computing aims to produce graduates who will work in both the public and private sectors as IT professionals with a special emphasis on multimedia development.

Honours year

Outstanding students who wish to gain a deeper knowledge and understanding of aspects of multimedia computing may choose to take a fourth year of study, called an honours year. Completion of an honours year is essential for students who wish to pursue a research career. Entry into the Bachelor of Multimedia honours year will require completion of the Bachelor of Multimedia Computing degree, or equivalent qualification, with an overall grade average of credit.

Course structure

The pass degree involves 144 credit points of study made up of the following components:

Compulsory core units (72 points)

Twelve six-point units spread throughout the three years of the degree. They will cover the fundamental elements of the development of multimedia systems with a significant emphasis on programming competencies. Areas covered include Java and C + + programming, databases, systems development approaches, multimedia tools and internet programming.

Multimedia studio units (24 points)

One six-point unit in each of first and second year and one full-year 12- point unit in the final year of the course. Each of these units will contain a mixture of project-based system development work, laboratory sessions, tutorials, seminars and formal lectures. They will enable the students to learn about multimedia and the process of multimedia system development, by developing systems and system components in conditions similar to those which they will encounter in the workplace.

Electives (36 points)

These will comprise units of study chosen by the student to broaden their interests or to develop in depth their understanding and skills in particular areas of multimedia, programming and systems development which suit their interests and aptitude. Examples of relevant fields include advanced programming, the technology of multimedia, game development/ programming, information systems, graphic design, communication and electronic commerce.

No more than 60 points of first-year units may be counted towards the degree and at least 36 points must be at third-year level.
The core units and studio units are offered only during the day at the Berwick campus. Specialisation and elective units may be taken in any mode at any Monash campus.

First year

The first-year core units will build student skills in the area of object- oriented programming via the Java language. The core units will also introduce students to key basic concepts in information technology, information and media, the design process and the process of multimedia system development.

Core
Studio
Electives
Second year

The second-year units will build on the material covered in the first-year core and cover more advanced topics in the tools and techniques of multimedia systems development. This level will also introduce students to database management systems and the scripting programming languages used for internet programming.

Core
Studio
Electives
Third year (first offered in 2003)

The third-year units will explore the use of C + + as a programming tool for animation and further develop the student's skills in using multimedia tools.

Core

* The prescribed schedule will include areas such as interactive environments, SFX, game development, and network programming

Studio
Electives

Length of course

Three years of full-time study or six years of part-time study.

Off-campus course structure

First level
Second level
Third level

Two third-level computing electives selected from:

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