In this course you will study visual arts as part of a double degree with information technology and be part of the changing way we communicate and experience culture in the digital domain.
Use your information technology skills to push the boundaries of what is possible in artistic practice. From innovative design tools to digital artistic expression, you have the opportunity to take advantage of the growing intersection of IT and art.
A thorough understanding of the theory, tools and techniques of information technology combines well with visual arts. Use your creative talents to shape the future of multimedia or games development, or use the theories and technical aspects of information technology to broaden your impact in the visual arts.
NOTE: For learning outcomes and other relevant information of this double degree, refer to the single degree entries:
The requirements below detail what you must study in order to complete this double degree course and receive the awards.
The course progression mapcourse progression map (http://www.monash.edu.au/pubs/2019handbooks/maps/map-f2006.pdf) provides guidance on unit enrolment for each semester of study.
Units are 6 points unless otherwise specified. You must complete 192 points:
1. 96 points must be completed in Parts A, B, C and D as described below in Bachelor of Fine Art component, of which the specialisation completed must be visual arts.
2. 96 points must be completed in Parts A and B as described below in Bachelor of Information Technology component, of which:
- the major completed must be games development or interactive media
- consult the Faculty on your choice of major if you intend to apply for the IBL stream.
Fine art component (visual arts specialisation)
Bachelor of Fine Art is a specialist course that develops through theme studies in history and theory, drawing, and fine art knowledge and practice. In the visual arts specialisation, these will come together in the form of a graduand exhibition normally developed during the final two studio units in the course.
Visual arts specialisation
Part A. History and theory studies (24 points)
History and theory units will equip you with the skills necessary to research fine arts issues and provide the research methods relevant to your studio or workshop practice. They will enable you to contextualise your own practice and communicate ideas and strategies. Through the prism of history, as well as reference to bodies of knowledge relevant to cultural production, you will begin to situate the place of fine art in society.
You must complete:
- AHT1101 Introduction to visual culture in art, design and architecture
- AHT1102 Modernism and the avant-garde
- AHT2102 International art 1945-1990
- one additional unit (6 points) from art history and theory AHT-coded units listed above or any other AHT unit as long as you have the prerequisites and there are no restrictions on admission to the unit
Part B. Drawing foundation (6 points)
This will assist you to develop the perceptual, practical and intellectual skills required by art, design and architecture students in the discipline of drawing.
You must complete:
Part C. Fine art knowledge and practice (66 points)
Through this component of the course you will develop key skills and concepts particular to the visual arts specialisation. Through lectures and seminars, studios or practice driven workshops, you will develop the capacity for independent cultural production within fine art and related fields.
Interdisciplinary skills and understanding will be explored, as well as critical thinking. If you are specialising in visual arts you will engage with and integrate specific professional fields from related areas into their practice.
You must complete:
and three units (18 points) from the following fine art workshops in drawing, film, glass, jewellery, painting, photography, printmaking and sculpture:
- DWG2501 Drawing: Landscape, space and environment
- DWG2504 Drawing: Advanced studies 1
- DWG2506Not offered in 2019 Drawing: Social based strategies
- DWG2507 Drawing: Conceptual studies 1
- DWG2508 Drawing: Conceptual studies 2
- DWG2509 Drawing: The body 1
- DWG2511 Drawing: Anatomy 1
- DWG3516 Drawing: Anatomy 2
- DWG3518 Drawing: Advanced studies 2
- DWG3519 Drawing: The body 2
- FNA2003 3D digital modelling for artists
- FNA2903 Art and design in film
- FNA3903 Film practice
- GLS1211 Contemporary glass practices
- GLS2213 Contemporary glass sculpture
- JWL1311 Jewellery practice and theory 1
- JWL1312 Jewellery practice and theory 2
- JWL2313 Jewellery practice and theory 3
- JWL2314 Jewellery practice and theory 4
- PHO1203 Photographic imaging
- PHO1204 Digital imaging for contemporary art
- PHO2202Not offered in 2019 Advanced digital photography
- PHO2204 Video art and the moving image 1
- PHO2207 Photographic processes
- PHO2208 Photo light studio
- PRM1001 The contemporary print: Etching and relief printmaking
- PRM1511 Artists' books
- PRM2401 Screenprinting and the contemporary poster
- PRM2512 Artists' books 2
- PTG1001 Painting introduction: Materials and methods
- PTG2031 Abstraction and non-objective painting
- PTG2032 Painting: Installation and the expanded field
- PTG2033 Representational painting: Narrative and figuration
- PTG2034Not offered in 2019 Sound in the space of art
- PTG2035 Interventions: Feminist and conceptual practices
- SCU1021 Contemporary casting
- SCU1022 Sculptural construction: Woodworking and welding
- SCU2021Not offered in 2019 Advanced moulding and casting
- SCU2022Not offered in 2019 Site specificity: Sculptural and installation interventions
Part D. Occupational health and safety study (0 points)
This will introduce you to occupational health, safety and environmental training particularly within the context of studying art, design and architecture.
You must complete:
- OHS1000 Introduction to art and design health and safety
Information technology component
Bachelor of Information Technology is about the application of computer-based technologies and systems to meet individual and organisation information needs. The course will enable you to gain the knowledge and skills needed to use IT effectively and to use, develop and manage IT-based systems.
Part A. Information technology specified study (48 points)
This will provide you with foundation skills and knowledge for your IT education and ensure a breadth of understanding of IT and its applications in organisations and society.
You must complete:*
a. One introductory programming unit (6 points) from:**
- FIT1051 Programming fundamentals in java
- FIT1045 Algorithms and programming fundamentals in python
- FIT1048 Fundamentals of C++
b. The following four units (24 points):
- FIT1047 Introduction to computer systems, networks and security
- FIT1049 IT professional practice
- FIT2002 IT project management
- FIT2094 Databases
c. One of (6 points):
- FIT2001 Systems development
- FIT2099 Object-oriented design and implementation
d. Capstone project units (12 points) or an industry-based learning unit (18 points) from one of the following:
Games development and Interactive media majors
an industry-based learning unit (18 points)
- FIT3045 Industry-based learning (only for students in the industry-based learning placement stream) (18 points)***
Part B. Information technology listed major (48 points)
This will provide you with a focused program of study that will develop your expertise in one area of information technology. You will develop the practical and theoretical skills and knowledge in your chosen major needed to successfully plan, develop, implement and evaluate information products and systems.
You must complete one of the following information technology listed majors. A major requires eight units with no more than two units at level one (12 points) and at least three units (18 points) at level three.
If you intend to undertake an honours year you should ensure you complete the specific units required as a pre-requisite for honours in your chosen major area of study.
You may be eligible to exit the double degree program and graduate with either a Bachelor of Visual Arts or a Bachelor of Information technology after three years, depending on the units studied.
If you wish to graduate with a Bachelor of Visual Arts prior to the completion of the double degree you must have completed at least 144 points of studies, including all of the requirements in Part A, B, C and D for the Bachelor of Visual Art degree.
If you wish to graduate with a Bachelor of Information Technology prior to the completion of the double degree you must have completed at least 144 points of studies, including all of the requirements in Part A and B for the Bachelor of Information Technology degree.