MDC5310 - Interaction design studio 3 - 2019

18 points, SCA Band 1, 0.375 EFTSL

Postgraduate - Unit

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

Faculty

Art, Design and Architecture

Organisational Unit

Department of Design

Chief examiner(s)

Dr In Dae Hwang

Coordinator(s)

Dr In Dae Hwang

Unit guides

Offered

Caulfield

  • First semester 2019 (On-campus)
  • Second semester 2019 (On-campus)

Prerequisites

MDC4120, or by permission

Prohibitions

MDC4201, MDC4202, MDC4215, MDC4216, MDC5201, MDC5215

Synopsis

This unit aims to consolidate learning from previous studio units in the Interaction Design specialisation sequence and completes the technical, cognitive and creative skills required to design for industry. Students will be designing interactive artefacts, systems or services based on equivalent industry projects; or working on actual industry problems. They will be exposed to specific and relevant industry and/or social issues; and required to produce innovative solutions that weave together technology, place and product and user.

The unit encourages experimentation and skill development with tangible materials and interactive technology via data gathering, analysis, evaluation and design. Students will produce high quality designs that examine the extension of physical artefacts and tangible interfaces as elements of connectivity that help users to mediate between the real and digital worlds.

The project supports students in a broad range of interests, including the application of advanced technologies, electronics and programming, physical or virtual interface manipulation, and material and engineering fabrication.

Outcomes

Upon successful completion of this unit students will be able to:

  1. Research and integrate comprehensive Tangible Interaction Design concepts, theories and design approaches to design interactive artefacts, systems or services;
  2. Utilise contextual diagrams and interfaces as core components in a design outcome with consideration of the projects industrial or societal context;
  3. Apply research, communication and advanced technical skills to plan and manage comprehensive interaction design solutions from initial concept to final resolution;
  4. Communicate ideas and concepts in order to critically justify designs through a process of observation, reflection, analysis, selection, interpretation and expression;
  5. Critically analyse and evaluate the rationale for integrating interactive technologies in a design solution;
  6. Observe and employ occupational health and safety appropriate to studio practice.

Assessment

100% in-semester assessment

Workload requirements

24 hours per week including 8 contact hours plus 16 hours of independent study.

See also Unit timetable information