CDS2521 - Creative coding - 2019

6 points, SCA Band 1, 0.125 EFTSL

Undergraduate - Unit

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

Faculty

Art, Design and Architecture

Organisational Unit

Department of Design

Chief examiner(s)

Dr In Dae Hwang

Coordinator(s)

Mr Jon-Erik Andreassen

Unit guides

Offered

Caulfield

  • First semester 2019 (On-campus)
  • Second semester 2019 (On-campus)

Prerequisites

Completion of 48 credit points in any degree offered by the Faculty of Art Design & Architecture or with permission from Unit Coordinator, OHS1000

Synopsis

Code is the building block of all digital software and content. Once the domain of computer programmers, code is now being used by artists, designers and architects to translate their ideas into new forms of creative expression and communication.

This unit will enable students to apply the basic concepts and principles of coding, from concept to implementation, to create these unique forms of expression.

Through a process of practical studio exercises and workshops students will explore how code and software development can enable innovative ways of translating concepts into unique visual and auditory form. Students will be exposed to key terminology and processes of coding and encouraged to explore these processes to create dynamic and unique interactive digital content. An in-depth study of both the historical and contemporary leaders in art, design and architecture who use these processes to generate important cultural artefacts will contextualise the significance of creative coding in these fields.

Outcomes

Upon successful completion of this unit students will be able to:

  1. Examine the unique characteristics of code and programming in contemporary audiovisual culture, and its relationship with other media standards and protocols;
  2. Create visual and acoustic content using code, translating concepts into unique visual and auditory forms;
  3. Organise and plan application development prior to coding, using processes to plan development of content;
  4. Produce design specification documentation applicable to programming and coding, integrating key terminology and coding processes;
  5. Apply knowledge of the basic structural organisation of code to develop dynamic and unique interactive digital content;
  6. Understand and apply the rules of occupational health and safety appropriate to the discipline practice.

Assessment

100% in-semester assessment

Workload requirements

12 hours per week including 3 contact hours plus 9 hours of independent study.

See also Unit timetable information

This unit applies to the following area(s) of study