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Game Design (6 points)
Leader: To be advised
Synopsis: This unit extends existing knowledge of multimedia authoring, 3D animation, and multimedia design into the design of realtime 3D games. The role of artists and designers in the game design is explored. The stages of game design are studied - concept, specification, design, development and testing. Individual exercises in game design lead to the development of a prototype game design produced by a project team, with individuals performing specific roles in production.
Assessment: Exercises: 30%. Major project: 40%. Essay (1200 words): 30%.
Contact Hours: 6 points + 12 hours per week including; 1 hour lecture, 2 hour tutorial and 9 independent study hours per week + First semester, Caulfield + Prerequisites: MMD2711 and DIS2901 or MMD2712 and DIS1911 + OHS1000 + Elective within Bachelor of Multimedia Design.
Australian Government Requirements for International Students - CRICOS Provider Number: 00008C
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