DIS2902

3D design and visualisation

3 points - 6 hours per week, including 2 studio hours and 4 independent study hours - Second semester - Caulfield - Prerequisites: DIS1101 - Corequisites: DIS1102 - Offered as an elective to all students

Objectives On successful completion of this subject, students should be able to use 3D imaging software to create environments and objects; an understanding of the principles of designing objects and spaces in three dimensions; be able to apply surface qualities, lighting, textures, and imported graphics files to elements in a three dimensional composition.

Synopsis This introductory unit provides a foundation for further study in creating 3D elements, objects and spaces using a computer and specialist software. Students begin with basic principles, terminology and standards that relate to working in 3D. A series of practical exercises follow and include working with primitives and geometrics in a 3D environment, importing or creating profiles for extrusion or revolution, arranging, editing, and grouping of objects and elements, adjusting angles of view, perspective, lighting, surface and atmospheric qualities and rendering options. It may also include the importing and application of graphics created in other software applications.

Assessment Exercises: 50% - Journal: 10% - Projects: 40%

Recommended texts

To be advised

Back to the 1999 Art and Design Handbook