MDC5202 - Interaction design research project - 2019

24 points, SCA Band 1, 0.500 EFTSL

Postgraduate - Unit

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

Faculty

Art, Design and Architecture

Organisational Unit

Department of Design

Chief examiner(s)

Dr In Dae Hwang

Coordinator(s)

Dr In Dae Hwang

Unit guides

Offered

Caulfield

  • First semester 2019 (On-campus)
  • Second semester 2019 (On-campus)

Prerequisites

MDC5201 or MDC5215, and MDS5031, or with permission from the Course Coordinator

Synopsis

The research project studio unit in the Master of Interaction Design aims to consolidate learning from previous studio units and integrate the technical, cognitive and creative skills required to design for industry. By providing opportunities for students to participate in leading industrial projects, designing interactive artefacts, systems or services, students will be exposed to specifically situated problems and evaluate innovative solutions that weave together technology, place and product with specific intents in specific contexts.

The unit encourages experimentation and skill development with tangible materials and interactive technology via data gathering, analysis, evaluation and design. Students will produce publication quality designs which examine the extension of physical artefacts and tangible interface as elements of connectivity that help users to mediate between the information world and everyday life.

The project supports students in a broad range of interests, including the application of advanced technologies, electronics and programming, physical or virtual interface manipulation, and material and engineering fabrication.

Outcomes

Upon successful completion of this unit students will be able to:

  1. Research and integrate comprehensive Tangible Interaction Design concepts, theories and design approaches to design interactive artefacts, systems or services;
  2. Utilise contextual diagrams and interfaces as core components in a design outcome with consideration of the situated context;
  3. Apply research, communication and advanced technical skills to plan and manage comprehensive interaction design solutions from initial concept to final resolution;
  4. Communicate ideas and concepts to critically reflect and justify own design through a process of observation, analysis, selection, interpretation and expression;
  5. Evaluate design outcomes to demonstrate comprehensive understanding of interaction design conventions and integration of technological capacities/abilities appropriate for specific contexts;
  6. Understand and apply the rules of occupational health and safety appropriate to the discipline practice.

Assessment

100% in-semester assessment

Workload requirements

48 hours per week including 16 contact hours plus 32 hours of independent study.

See also Unit timetable information