6 points, SCA Band 2, 0.125 EFTSL
Undergraduate - Unit
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
Faculty
Chief examiner(s)
Unit guides
Synopsis
FIT3169 introduces students to immersive environment design and production principles using game engine prototyping software. Building upon the 3D creation and editing skills in the prerequisite unit FIT1033 Foundations of 3D, students will learn how to create game levels, import assets (models, sounds, animations), extend supplied code (JavaScript) to visualise interactive virtual environments for a range of applications and devices.
Outcomes
At the completion of this unit, students should be able to:
- analyse and evaluate game asset production techniques;
- implement game design principles in working interactive environments;
- construct and create virtual environments;
- design and develop immersive 3D or 2D game prototypes.
Assessment
In-semester assessment: 100%
Workload requirements
Minimum total expected workload equals 12 hours per week comprising:
- Contact hours for on-campus students:
- One hour lecture/seminar
- Three hours tutorial/laboratories
- Additional requirements (all students):
- A minimum of 2-3 hours of personal study per one hour of lecture time in order to satisfy the reading, tute, prac and assignment expectations.
See also Unit timetable information