6 points, SCA Band 2, 0.125 EFTSL
Undergraduate - Unit
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
- Second semester 2019 (On-campus)
This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines. The studio environment will facilitate considerable peer interaction, in particular in the critique of game engines and the development of game prototypes.
The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/FIT3040) and across all subsequent units.
On successful completion of this unit, students should be able to:
- describe the games development pipeline as used in industry, including roles and development life cycles, and place into practice in the context of a game development project;
- critically analyse and research a game engine, then structure and present your findings to an audience;
- evaluate the appropriateness of a game engine to a specific game design brief;
- construct a basic game, using programming with a contemporary game engine;
- work collaboratively in a team environment.
In-semester assessment: 100%
Minimum total expected workload equals 12 hours per week comprising:
- Contact hours for on-campus students:
- One 3-hour studio
- One hour seminar
- Additional requirements (all students):
- A minimum of 8 hours independent study per week for completing lab and project work, private study and revision.
See also Unit timetable information