units

FIT3145

Faculty of Information Technology

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This unit entry is for students who completed this unit in 2016 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

Monash University

6 points, SCA Band 2, 0.125 EFTSL

Undergraduate - Unit

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

Faculty

Information Technology

Offered

Caulfield

  • First semester 2016 (Day)

Synopsis

This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines.

Outcomes

On successful completion of this unit, students should be able to:

  1. evaluate the appropriateness of a game engine to a specific game design brief;
  2. compare several game engines and rate multiple factors to judge relative value;
  3. analyse and research a game engine, then structure and present your findings to an audience;
  4. construct a basic game, using programming with a contemporary game engine.

Assessment

In-semester assessment: 100%

Workload requirements

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • Two hours of lectures
  • One 2-hour laboratory

(b.) Additional requirements (all students):

  • A minimum of 8 hours independent study per week for completing lab and project work, private study and revision.

See also Unit timetable information

Chief examiner(s)

This unit applies to the following area(s) of study

Prerequisites

Additional information on this unit is available from the faculty at: