units

FIT2073

Faculty of Information Technology

print version

This unit entry is for students who completed this unit in 2016 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

Monash University

6 points, SCA Band 2, 0.125 EFTSL

Undergraduate - Unit

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

Faculty

Information Technology

Offered

Caulfield

  • Second semester 2016 (Day)

Clayton

  • Second semester 2016 (Day)

Synopsis

This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, students will be given the opportunity to design innovative game applications and implement the consequences of their decisions as working game prototypes.

The combination of theory and practice in this unit is geared to equip students with the skills to not only design innovative games, but also to critique existing games and importantly new game ideas. The studio environment will facilitate considerable peer interaction, in particular in the design, communication, and critique of new game ideas. The unit provides knowledge and skills, which students can apply within their game development projects in the third year studio project/s (FIT3039/3040) and across all subsequent units.

Outcomes

At the completion of this unit, students should be able to:

  1. construct a game narrative that expresses effective structure and mapping of plotlines and characters into interactive structures;
  2. design environments with clearly indicated game challenges (time and intrinsic stress involved) and game balancing;
  3. formulate a theoretical game design to a specific brief, implementing effective game narrative and balancing;
  4. constructively critique game designs based on understanding of good game design principles;
  5. work collaboratively in a team environment.

Assessment

In-semester assessment: 100%

Workload requirements

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • four hour studio

(b.) Additional requirements (all students):

  • A minimum of 2-3 hours of personal study per one hour of contact time in order to satisfy the reading and assignment expectations.

See also Unit timetable information

Chief examiner(s)

This unit applies to the following area(s) of study

Prohibitions

FIT2048

Additional information on this unit is available from the faculty at: