units
FIT2097
Faculty of Information Technology
This unit entry is for students who completed this unit in 2016 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
Faculty
Offered
Not offered in 2016
This unit will further develop games development programming skills with the C++ language, and explore them further in the Games Programming context. Focus will be on advanced games programming techniques, including a focus on the content pipeline, advanced rendering and visual game effects. Principles will also be placed into the context of different libraries, such as OpenGL, and other platforms, such as mobile. This provides a strong grounding for further study in this area, especially related to games engine development and artificial intelligence.
At the completion of this unit, students should be able to:
Examination (3 hours): 50%; In-semester assessment: 50%
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
See also Unit timetable information