Faculty of Information Technology

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This unit entry is for students who completed this unit in 2016 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

Monash University

6 points, SCA Band 2, 0.125 EFTSL

Undergraduate - Unit

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.


Information Technology


Not offered in 2016


This unit will further develop object-oriented programming skills with the C++ language, and place them into the Games Programming context. Fundamental games programming design principles will be covered, including formal game structures and the game program loop. A number of specific games programming techniques with C++ will be also covered. These include the use of DirectX, games physics, and advanced 3D rendering, expressing these concepts through game creation using C++ and Microsoft Windows DirectX. Underpinning this will be use of fundamental mathematical principles for working with computer graphics and game interactions. This provides a strong grounding for further study in this area, especially related to games engine development and artificial intelligence.


At the completion of this unit, students should be able to:

  1. describe the geometric meaning behind vectors and matrices, and create code that demonstrates how these can be applied practically in game programming, including for object movement and collision;
  2. create game programs that demonstrate an understanding of the programming game loop and how to set it up;
  3. create game programs that demonstrate an understanding of DirectX, including textures, displaying sprites, animation, text, and rendering;
  4. create game programs that demonstrate an understanding of physics in the games programming context, including basic movement and interaction;
  5. create game programs that demonstrate an understanding of Direct 3D rendering, including geometry, models, cameras, textures and lighting.


Examination (3 hours): 50%; In-semester assessment: 50%

Workload requirements

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • Two hours lectures
  • Two hours laboratories

(b.) Additional requirements (all students):

  • A minimum of 2-3 hours of personal study per one hour of lecture time in order to satisfy the reading, tute, prac and assignment expectations.

See also Unit timetable information

This unit applies to the following area(s) of study