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COM2010 - Computer and video games: Technology, culture, industry

6 points, SCA Band 1, 0.125 EFTSL

Undergraduate Faculty of Arts

Leader(s): Brett Hutchins

Offered

Not offered in 2009

Synopsis

This unit introduces students to the fastest growing sector in the media industries globally: computer and video games. It consists of three modules:

  1. History and Theory: an overview of the historical emergence of computer and video games, as well as the developing field of computer and video game theory.
  2. Industry Issues: contextualises the place of computer games within the media industries, looks at the games production process, and demonstrates why games are of critical importance in the media marketplace.
  3. Gaming Cultures. Investigates gaming practices and sub-cultures as related to differing technological platforms (e.g. mobile, console and online).

Objectives

Students successfully completing this unit will be able to:

  1. Outline the emergence and historical development of the computer and video games industry.
  2. Nominate and explain key theoretical perspectives in the study of computer and video games.
  3. Analyse the role of computer and video games within the media industries globally.
  4. Acknowledge the complex relationship between different technological platforms, the content of games, and gaming subcultures.
  5. Display written and verbal evidence of knowledge and critical thinking skills in relation to computer and video games as a cultural form and social practice(s).

Assessment

Textual Analysis (750 words): 15%
Essay (1500 words): 35%
Exam (2000 words): 40%
Seminar participation and attendance: 10%

Contact hours

One 1-hour lecture and one 1-hour tutorial per week

Prerequisites

An approved first-year sequence

Prohibitions

COM3010

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