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Undergraduate |
(IT)
|
Leader: TBA
Offered:
Berwick Second semester 2006 (Day)
Synopsis: In this unit students will study the various types of interaction, simulation and visualisation related to creating interactive games based content, covering topics such as genres of immersive interactive environments as well as the principles and techniques of game design and game play. In addition, students will learn how to design and develop their own immersive and interactive environments following industry development methods.
Objectives: At the completion of this unit students will have a theoretical and conceptual understanding of the principles underlying interactive environments; a wide variety of interactive and immersive environments; the impact of a variety of interactive environments on audiences/users and industry requirements in developing a commercial product, including production teams, production phases, development environments and marketing issues. At the completion of this unit students will have developed attitudes that enable them to appreciate the ethical issues involved with game development and value the contributions of peers, cooperating within the class unit, reflecting the development team in industry. At the completion of this unit students will have the skills to create an interactive environment using a set middleware or authoring tool. At the completion of this unit students will have developed the teamwork skills needed to critically discuss developmental processes and techniques within a group environment.
Assessment: Practical Assignments: 100%
Contact Hours: 12 hours/week comprising 4 hours/week (1 hour lecture, 3 hours tutorial) contact time plus 8 hours of self-directed study, project/assignment work.
Prerequisites: FIT2015
Prohibitions: MMS3405