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(IT)
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Leader: TBA
Offered:
Berwick Second semester 2006 (Day)
Synopsis: This unit is an introduction to the techniques, frameworks and conceptual processes comprising 3D design and production. 3D design is an area requiring significant expertise in the Multimedia Industry and there is currently an increasing demand for 3D artists and animators in advertising, film, television, information visualization, education and the burgeoning games industry. Students will progress through the essential development processes required to produce 3D projects resulting in a professional end product and develop skills in conceptual development, storyboards, modeling, texturing, lighting and simple animation techniques for 3D projects.
Objectives: At the completion of this unit students will have a theoretical and conceptual understanding of the hardware environment in which 3D design programs operate; the specific issues and requirements related to the field of 3D development; the different uses of 3D design over a variety of media; the commercial imperatives of the 3D working environment and the 3D spatial environment and the taxonomy of 3D. At the completion of this unit students will have developed attitudes that enable them to demonstrate an acceptance of the time requirements for the 3D development process and the different 3D techniques; demonstrate an appreciation of 3D as a unique medium in the context of Multimedia; demonstrate an appreciation of the relationship of 3D aesthetics to traditional art composition and demonstrate flexibility and a willingness to integrate new techniques into their skill set. At the completion of this unit students will have the skills to design and create 3D objects, models, scenes and simple animations for specific output media; evaluate and assess techniques used in the creation of 3D products;manage workloads for efficient production of 3D products and map the physical 2D to the virtual 3D environment. At the completion of this unit students will have developed the teamwork skills needed to improve their skills in communicating with other members of a development team and recognise the social and cultural mores of 3D.
Assessment: Practical Assignments: 100%
Contact Hours: 12 hours/week comprising 4 hours/week (1 hour lecture, 3 hours tutorial) contact time plus 8 hours of self-directed study, project/assignment work.
Prerequisites: 12 points of first year FIT study
Prohibitions: MMS2405