3D Animation virtual space (6 points)
(A&D)
Leader:
Offered: Caulfield First semester 2004 (Day) Caulfield Second semester 2004 (Day) Caulfield First semester 2005 (Day) Caulfield Second semester 2005 (Day)
Synopsis:
Objectives: On successful completion of this unit, students will: 1.be able to use 3D imaging software to create environments and objects; 2.have an understanding of the principles of designing objects and spaces in three dimensions; 3.be able to apply surface qualities, lighting, textures, and imported graphic files to elements in a three dimensional composition; 4.be capable of exploring the range of options and controls available through 3D imaging and modelling software applications; 5.understand and manipulate camera properties and viewer perspectives; 6.be able to prepare animation sequences for inclusion in multimedia presentations; 7.understand the various applications of 3D animation and virtual space in multimedia; 8.have knowledge of the various tools and techniques used for realtime 3D computer graphic applications; 9.be able to analyse the effective use of 3d animation in multimedia; 10.have developed an individual understanding of an aspect of a specific application of 3d animation and virtual space in multimedia.
Assessment: Major projects: 50% Exercises and journal: 30% Essay: 20%
Contact Hours: 2 lecture hours, 2 studio hours, and 8 hours of independent study per week
Prerequisites: VCM4101, or DIS4101
Prohibitions: DIS4201
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