3D animation and virtual space (6 points)
(A&D)
Leader:
Offered: Caulfield First semester 2004 (Day) Caulfield Second semester 2004 (Day) Caulfield First semester 2005 (Day) Caulfield Second semester 2005 (Day)
Synopsis:
Objectives: On successful completion of this unit, students will: 1.be able to use 3D imaging software to create environments and objects; 2.have an understanding of the principles of designing objects and spaces in three dimensions; 3.be able to apply surface qualities, lighting, textures, and imported graphic files to elements in a three dimensional composition; 4.be capable of exploring the range of options and controls available through 3D imaging and modelling software applications; 5.understand and manipulate camera properties and viewer perspectives; 6.be able to prepare animation sequences for inclusion in multimedia presentations; 7.understand the various applications of 3D animation and virtual space in multimedia; 8.have knowledge of the various tools and techniques used for realtime 3D computer graphic applications.
Assessment: Major projects:50% + Exercies:30% + Journal:20%
Contact Hours: 12 hours per week including: 2 lecture hours, 2 studio hours and 8 independent study hours
Prerequisites: VCM4101
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