M Mohammadian
6 points - 4 hours per week - Second semester - Gippsland and distance - Prerequisites: GCO1812 or a good knowledge of C/C++ - Prohibitions: CSC3130, RDT3622
Objectives On completion of this subject students should understand 2D and 3D computer graphics theory; be able to demonstrate a good knowledge of graphics hardware and software; and be experienced in graphics programming.
Synopsis Introduction to computer graphics: brief history, applications, hardware and software and the fundamental ideas behind modern computer graphics. Two dimensional graphics: device-independent programming: graphics primitives and attributes. Interactive graphics: physical input devices; event-driven input; user interface. Transformations; translation, rotation, scaling, shear. Three dimensional graphics: 3D curves and surfaces; projections.
Assessment Assignments: 40% - Examination (2 hours): 60%
Prescribed texts
Hearn D and Baker M P Computer graphics C Version, Prentice-Hall, 1997
Recommended texts
Angel E Computer graphics Addison-Wesley, 1990
Back to the 1999 Science Handbook