EDP2207

Graphical computer programming

Mr P Marshall

6 points - 3 hours per week - First semester - Peninsula

Objectives Upon successful completion of this subject, students should possess a general knowledge of the concepts of visual programming; have developed practical experience in algorithm design, problem solving and the program development lifecycle; have developed practical experience and user skills in relation to visual programming within the graphical user interface environment.

Synopsis This subject is designed to provide students with a practical and theoretical introduction to computer programming in the graphical user interface environment. Students will be taught the fundamentals of visual programming, modular design, algorithm development and the program development lifecycle. The structured programming concepts of sequence, iteration and choice; and the specific elements and syntax of the chosen language will be fully developed. A heavy emphasis will be placed on the practical aspects of programming.

Assessment Assignment (approx 5000 words equivalent): 50% - Examination (2 hours): 50%

Recommended texts

Miller K, Wyatt A and Shinkel M Crash course in visual basic 3 Que, 1994
Penfold J W Microsoft visual basic: The programmer's companion Sigma Press, 1993
Preece J and others Human computer interaction Addison-Wesley, 1994
Smith D Visual basic for beginners Greygum Software ABC Printing, 1996

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