DIS3503*

Digital art 3

6 points - 4 hours and 8 independent study hours per week - First semester - Caulfield - Prerequisites: DIS2502

Objectives On successful completion of this subject, students should have a substantial understanding of creating inventive and expressive 2D imagery on computers; be proficient in file handling protocols, display modes, vector and bitmap graphics, image masking and layering, photo-retouching and electronic collage and montage techniques; have demonstrated an awareness of the relationship between media and artistic expression and the relationship between the technical and aesthetic aspects of art-making; be aware of the potential of 2D imaging programs in the development of inventive and expressive images; be skilful in manipulating image program features and tools; be proficient in freehand and bezier drawing; have proficiency in the use of image selection, masking and editing procedures, transparencies and overlays, filters, selection tools and image creation and modification techniques; understand the of processes for animating 2D images; be able to develop an argued critique of the prestige of digital technologies as opposed to analogue processes.

Synopsis This subject gives students the means to investigate for themselves the potential of computers to generate images for use in particular forms of expression, such as print, video and CD ROM. Students select the ways of forming, modifying and enhancing two dimensional images and the appropriate computer hardware and software usage. The subject offers students further means for an experiential extension of art-making into new media and the opportunity to develop a new aesthetic through the innovative use of digital media. The subject focuses on the use of 2D imaging programs for drawing, colour and visual texture control and manipulation, image layering, masking, composing and 2D animation. Students extend further their concept of what art can be, through exploration and innovation within the gamut of possibilities offered by the software programs and through internet image and concept transfer.

Assessment Exercises: 25% - Projects: 65% - Journal: 10%

Prescribed texts

To be advised

Back to the 1999 Art and Design Handbook