DIS2502

Digital art 2

6 points - 4 studio hours and 8 independent study hours per week - First semester - Caulfield - Prerequisites: None

Objectives On successful completion of this subject, the student should have an understanding of the fundamentals of 2D digital image creation; have an understanding of file handling protocols, display modes, vector and bitmap graphics, image masking and layering, photo-retouching and electronic collage and montage techniques; have a developing awareness of relationship between media and artistic expression and the relationship between the technical and aesthetic aspects of art-making; have developed an understanding of image program features and tools; be competent in freehand and bezier drawing; have an understanding of gradient, colour and image fills; have an understanding of the CMYK and HSB colour models; have an understanding of various modes of composing and depicting 2D images; have an understanding of image selection, masking and editing procedures, transparencies and overlays filters and masks; have experimented with using the Internet for the expression of art concepts through image and text file transfer protocols; be able to make purposeful critical reflections on the range of connotations and meanings suggested by digital technologies in art.

Synopsis The subject offers students further opportunities to investigate the various ways of forming, modifying and enhancing two dimensional images using computer hardware and software. The subject offers students the means for an experiential extension of art-making into new media and the opportunity to explore the possibilities of new aesthetics through the innovative use of digital media. The subject develops skills in 2D imaging programs for drawing, colour and visual texture control and manipulation, image layering, masking and composing. Students have further opportunity to extend their concept of what art can be, through exploration and innovation within the gamut of possibilities offered by the software programs and through the extension of art-making into the realms of electronic and digital media including the Internet.

Assessment Projects (including an initial project of not less than 20%): 100%

Recommended texts

Program manuals and ancillary texts associated with the software

Back to the 1999 Art and Design Handbook