DIS3204*

3D Imaging and animation 4

6 points - 4 studio hours and 4 independent study hours per week - First semester - Caulfield - Prerequisites: DIS2202 - Elective

Objectives On successful completion of this subject, students should have skills in generating complex 3D forms and images on computer; have an understanding of various modes of composing and depicting static and moving 3D forms and images in virtual space integrated with sound; have an understanding of material mapping, image mapping, projection mapping, reflection mapping and surface textures; have a curiosity to explore a variety of image-making techniques; understand the fundamentals of omni, ambient, diffuse, volume, specular and spot lighting and shadows; understand the use of mesh objects boolean geometry, hierarchical links and inverse kinetics; be able to create, texture and image-map 3D forms, and arrange and light and animate them in a virtual 3D space; be able to create a 3D scene in virtual space composed of several animated objects, formed, texture-mapped, placed and composed into an animated sequence; be able to produce a short video animation entirely from forms and images of their own creation.

Synopsis The subject will enable students to invent and define forms and shapes, light and atmosphere and give specific or innovative expression to their ideas in a unique way. The subject introduces students to various ways of forming, modifying and enhancing three dimensional images and to various computer hardware and software usage. The subject is intended to offer students the means for an experiential extension of art-making into new media and the opportunity to formulate a new aesthetic through the innovative use of digital media. The subject will focus on the use of advanced 3D programs for shaping, modelling form, colour, lighting and visual texture control and manipulation, scene creation and animation and sound. Students will have the opportunity to extend their concept of what art can be, through exploration and innovation within the gamut of possibilities offered by the program. The subject will offer students the opportunity to explore the capabilities of computer imaging and will provide instruction in the practice and theory of image development from a fine art standpoint. Particular topics to be addressed will include, the 3D object creation, surfaces of revolution, material mapping and visual texture creation, 3D form modification, deformation, morphing, components of shapes, bezier splines, polygon formation, 3D lofting, modelling and scaling mesh objects, scene creation, ambient, diffuse and specular colour, omni and spot lighting, use of shadows, fog and atmosphere, image mapping, surface modification, tessellation, display options, keyframing and animation character generation and inverse kinetics.

Assessment Exercises: 25% - Projects: 65% - Journal: 10%

Prescribed texts

To be advised

Back to the 1999 Art and Design Handbook