DIS2202*

3D Imaging and animation 2

6 points - 4 studio hours and 8 independent study hours per week - Second semester - Caulfield - Prerequisites: DIS2201 - Elective

Objectives On successful completion of this subject, students should have basic skills in generating 3D forms and images on computer; have an understanding of various modes of composing and depicting 3D forms and images in virtual space; have an understanding of material mapping, image mapping, projection mapping, reflection mapping and surface textures; have a curiosity to explore a variety of image-making techniques; understand omni, ambient, diffuse, specular, volume and spot lighting and shadows; be aware of the distinct nature of two dimensional and three dimensional imagery and the problems and opportunities presented by each; be able to create, texture and image-map 3D forms, and arrange and light them in a virtual 3D space; be able to create a 3D scene in virtual space composed of several complex objects, formed, reflection and texture-mapped, placed and lit.

Synopsis This subject will enable students to invent and define forms and shapes, light and atmosphere and give specific or innovative expression to their ideas in a unique way. The subject introduces students to various ways of forming, modifying and enhancing three dimensional images and to the fundamentals of computer hardware and software usage. The subject is intended to offer students the means for an experiential extension of art-making into new media and the opportunity to formulate a new aesthetic through the innovative use of digital media. The subject will focus on the use of 3D programs for shaping, modelling form, colour, lighting and visual texture control and manipulation. Students will have the opportunity to extend their concept of what art can be, through exploration and innovation within the gamut of possibilities offered by the program. The subject will offer students the opportunity to explore the capabilities of computer imaging and will provide instruction in the practice and theory of image development from a fine art standpoint. Particular topics to be addressed will include, the program interface, monitor and image resolutions, file paths, loading and saving image files, 2D shaping, components of shapes, bezier splines, transition from 2D to 3D space, 3D lofting, model and mesh objects, extruding objects, scene creation, lighting, materials and surfaces and display options.

Assessment To be advised

Prescribed texts

To be advised

Back to the 1999 Art and Design Handbook