6 points - 4 studio hours and 8 independent study hours per week - First semester - Caulfield - Prerequisites: DIS2202 - Elective
Objectives On successful completion of this subject, students should have skills in generating complex 3D forms and images on computer; have an understanding of various modes of composing and depicting static and moving 3D forms and images in virtual space; have an understanding of material mapping, image mapping, reflection mapping and surface textures; have a curiosity to explore a variety of image-making techniques; understand the fundamentals of omni, ambient, diffuse, volume and spot lighting and shadows; be aware of the distinct nature of two dimensional and three dimensional imagery and the problems and opportunities presented by each; be able to create, texture and image-map 3D forms, and arrange and light them in a virtual 3D space; be able to create a 3D scene in virtual space composed of several animated objects, formed, texture-mapped, placed and composed into an animated sequence; understand the effective use of mesh objects, booleans, hierarchical links and animation.
Synopsis The subject will enable students to invent and define forms and shapes, light and atmosphere and give specific or innovative expression to their ideas in a unique way. The subject introduces students to various ways of forming, modifying and enhancing three dimensional images and to various computer hardware and software usage. The subject is intended to offer students the means for an experiential extension of art-making into new media and the opportunity to formulate a new aesthetic through the innovative use of digital media. The subject will focus on the use of advanced 3D programs for shaping, modelling form, colour, lighting and visual texture control and manipulation, scene creation and animation. Students will have the opportunity to extend their concept of what art can be, through exploration and innovation within the gamut of possibilities offered by the program. The subject will offer students the opportunity to explore the capabilities of computer imaging and will provide instruction in the practice and theory of image development from a fine art standpoint. Taught simultaneously and not divisible in actuality two realms of instruction are discernible and addressed in this subject: (i) technical and visualisation skills and (ii) conceptual and aesthetic abilities. These aspects remain linked and are developed in depth as the course progresses.
Assessment Exercises: 25% - Projects: 65% - Journal: 10%
Prescribed texts
To be advised
Back to the 1999 Art and Design Handbook