DIS2901*

3D Design and animation

3 points - 2 studio hours and 4 independent study hours per week - First semester - Caulfield - Prerequisites: DIS2902 - Elective

Objectives On successful completion of this subject, students should be able to use 3D imaging and modeling software to create more advanced and complex objects and environments; refine and apply the elementary methods of designing objects and spaces in three dimensions; use 3D imaging software to create objects that change (position or other characteristics) over time ie animation; experiment with organic and geometric form and materials in relation to animation and nuances of movement.

Synopsis This unit introduces students to the notion of time-based media where an element or environment changes in some way over a period of time. Students use 3D modeling software (possibly a variety) to construct objects and environments which contain a combination of mechanical and geometric forms. Texture and bump mapping surface control techniques are developed and applied. Lighting and other atmospheric conditions are manipulated and controlled. Optimising animations for a variety of output options, eg videotape, Quicktime movies for CD ROM or Internet publishing are explained and practised. Students are encouraged to present work in progress and discuss techniques and principles applied. Classes will be restricted to available resources and subject to enrolment numbers at the time. Students would be expected to complete at least one major project in the semester and the body of class work may be published on CD ROM.

Assessment Exercises: 30% - Journal: 10% - Projects: 60%

Prescribed texts

To be advised

Back to the 1999 Art and Design Handbook