A Sajeev
6 points
* 4 hours per week
* First semester
*
Caulfield
Objectives At the completion of this subject students should understand the strengths and limitations of the visual programming paradigm; be able to compare different visual programming systems; and be able to program using visual programming techniques.
Synopsis An overview of visual thinking; introduction to visual languages and visual programming; examples of languages for handling visual information; examples of languages for handling visual interactions; visualisation of software design; visual coaching systems; visual interface design systems; nontextual programming environments (including diagrammatic systems and iconic systems); table- and form-based systems; visual database design; advances in visual languages and visual programming systems.
Assessment Assignments and seminar presentations: 100%
Recommended texts
Glinert E P (ed.) Visual programming environments:
Applications and issues IEEE Computer Society Press, 1990
Glinert E P (ed.) Visual programming environments: Paradigms and systems
IEEE Computer Society Press, 1990
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