M Mohammadian
6 points
* 4 hours per week
* Second semester
* Gippsland and distance
* Prerequisites: GCO1812 or a good knowledge
of C/C++
* Prohibitions: CSC3130, RDT3622
Objectives On completion of this subject students should understand 2D and 3D computer graphics theory; be able to demonstrate a good knowledge of graphics hardware and software; and be experienced in graphics programming.
Synopsis Introduction to computer graphics: brief history, applications, hardware and software and the fundamental ideas behind modern computer graphics. Two dimensional graphics: device-independent programming; graphics primitives and attributes. Interactive graphics: physical input devices; event-driven input; user interface. Transformations; translation, rotation, scaling, shear. Three-dimensional graphics: 3D curves and surfaces; projections.
Assessment Assignments: 40%
* Examination (3 hours):
60%
Prescribed texts
Foley J D and others Introduction to computer graphics Addison-Wesley, 1994
Recommended texts
Angel E Computer graphics Addison-Wesley, 1990
Hearn D and Baker M P Computer graphics Prentice-Hall, 1986
Published by Monash University, Australia
Maintained by wwwdev@monash.edu.au
Approved by M Rambert, Faculty of Information Technology
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