Not offered in 1998
D Suter
6 points
* 39 hours of lectures and practical work
* Irregular availability
* Clayton
Objectives The student is expected to develop an understanding of the basic components of computer graphics systems and to be able to carry out tasks involving implementation of algorithms or using packages to create graphics and graphic animations.
Synopsis Point and line-based graphics, homogenous coordinates, 2D and 3D transformations, hidden line and surface removal, surface shading, solid modelling, animation. Graphics standards and packages, CAD/CAM systems and applications.
Assessment Examinations (2 hours): 60%
* Practical
work: 40%
Recommended texts
Foley J D, van Dam A, Feiner S K, Hughes J F and Phillips R L Introduction to computer graphics Addison-Wesley, 1994
Back to the Engineering Handbook, 1998
Published by Monash University, Australia
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