units
FIT3172
Faculty of Information Technology
This unit entry is for students who completed this unit in 2016 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
Faculty
Offered
Not offered in 2016
This unit focuses on the capture, editing and creation/generation of digital sounds and soundscapes for virtual reality environments and games. Students will gain an understanding of the physical and acoustic properties of digital sounds, their communicative capacities, and learn how to layer, manipulate, synthesise and adaptively code digital sound waveforms. In their assignments, students will apply this understanding in the design and creative production of a soundscapes, soundtracks and the sound design of immersive environments.
At the completion of this unit, students should be able to:
In-semester assessment: 100%
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
See also Unit timetable information
24 points of second year units