units

FIT3169

Faculty of Information Technology

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This unit entry is for students who completed this unit in 2016 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

6 points, SCA Band 2, 0.125 EFTSL

Undergraduate - Unit

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

Faculty

Information Technology

Offered

Not offered in 2016

Synopsis

FIT3169 introduces students to immersive environment design and production principles using game engine prototyping software. Building upon the 3D creation and editing skills in the prerequisite unit FIT1033 Foundations of 3D, students will learn how to create game levels, import assets (models, sounds, animations), extend supplied code (JavaScript) to visualise interactive virtual environments for a range of applications and devices.

Outcomes

At the completion of this unit, students should be able to:

  1. analyse and evaluate game asset production techniques;
  2. implement game design principles in working interactive environments;
  3. construct and create virtual environments;
  4. design and develop immersive 3D or 2D game prototypes.

Assessment

In-semester assessment: 100%

Workload requirements

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • One hour lecture/seminar
  • Three hours tutorial/laboratories

(b.) Additional requirements (all students):

  • A minimum of 2-3 hours of personal study per one hour of lecture time in order to satisfy the reading, tute, prac and assignment expectations.

See also Unit timetable information

This unit applies to the following area(s) of study

Prerequisites