units

FIT2098

Faculty of Information Technology

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This unit entry is for students who completed this unit in 2016 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

6 points, SCA Band 2, 0.125 EFTSL

Undergraduate - Unit

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

Faculty

Information Technology

Offered

Not offered in 2016

Synopsis

This unit provides a focus on specialist tools and techniques used for developing content-rich interactive multimedia systems. This unit covers fundamental multimedia principles and best practice theory, the application of practical development processes, the integration of mixed-media assets, interactive design, animation and basic programming for digital media and different technologies for product deployment.

Students create content-rich interactive application or Web-based products using industry standard authoring tools to gain an understanding of the role of digital media within the broader technology

Outcomes

At the completion of this unit, students should be able to:

  1. identify and apply the formal processes undertaken for preparing and documenting the design specification and prototype development stages of a multimedia application;
  2. construct a functional interactive project given a specific brief using a graphical authoring environment;
  3. identify, design and develop appropriate assets for the creation of a functional user interface using an appropriate navigational structure;
  4. execute a range of special effects which are commonly required for interactive design in multimedia applications (eg: animation, visual and audio feedback, etc.);
  5. demonstrate fundamental programming techniques using the required authoring language using a procedural or object-oriented approach to programming development;
  6. identify and interpret the nature of technical issues that are encountered during the development and testing of a multimedia application;
  7. modify or adapt learned programming techniques to extend these skills across multiple languages.

Assessment

In-semester assessment: 100%

Workload requirements

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • One hour lecture/seminar
  • Three hours tutorial + laboratory (3hr block)

(b.) Additional requirements (all students):

  • A minimum of 8 hours independent study per week for completing lab and project work, private study and revision.

See also Unit timetable information

This unit applies to the following area(s) of study