units
FIT2087
Faculty of Information Technology
This unit entry is for students who completed this unit in 2016 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
Faculty
Offered
Not offered in 2016
This unit builds upon the skills, techniques and theory introduced in FIT1033 Foundations of 3D and extends their research and skills in 3D character design and motion capture technologies for games and 3D animation. Students will be introduced to advanced techniques for character detailing (modelling and texturing) character animation (motion capture systems) and 3D environmental design. The theoretical and practical considerations contributing to the conceptualisation and preparation of 3D characters for animation sequences will constitute a key focus of this unit.
At the completion of this unit, students should be able to:
In-semester assessment: 100%
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
See also Unit timetable information