Faculty of Information Technology

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This unit entry is for students who completed this unit in 2016 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

Monash University

6 points, SCA Band 2, 0.125 EFTSL

Undergraduate - Unit

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.


Information Technology



  • Second semester 2016 (Day)

South Africa

  • Second semester 2016 (Day)


This unit provides a focus on specialist tools and techniques that are used for developing content-rich interactive multimedia systems using Adobe Flash. This unit will cover fundamental multimedia principles and best practice theory, the application of practical development processes, the integration of mixed-media assets, interactive design and ActionScript programming for digital media and different technologies for product deployment. Students will create content-rich interactive applications and/or web-based products using an industry standard authoring tool, Adobe Flash, and will gain an understanding of the role of digital media within the broader technology environment.


On successful completion of this unit, students should be able to:

  1. identify and apply the formal processes undertaken for preparing and documenting the design specification and prototype development stages of a multimedia application;
  2. construct a functional interactive project given a specific brief using a graphical authoring environment (eg: Adobe Flash CS6);
  3. identify, design and develop appropriate assets for the creation of a functional user interface using an appropriate navigational structure;
  4. execute a range of special effects which are commonly required for interactive design in multimedia applications (eg: animation, visual and audio feedback, etc.);
  5. demonstrate intermediate programming techniques using the required authoring language (eg: ActionScript 3.0) using an object-oriented approach to programming development;
  6. identify and interpret the nature of technical issues that are encountered during the development and testing of a multimedia application;
  7. modify or adapt learned programming techniques to extend these skills across multiple languages.


Examination (3 hours): 40%; In-semester assessment: 60%

Workload requirements

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • One 3-hour tutorial
  • One 1-hour seminar

(b.) Additional requirements (all students):

  • A minimum of 8 hours of personal study per week for completing lab and project work, private study and revision.

See also Unit timetable information

Chief examiner(s)



MMS2402, FIT2012, FIT9028

Additional information on this unit is available from the faculty at: