units

DIS4201

Faculty of Art, Design and Architecture

print version

This unit entry is for students who completed this unit in 2016 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

Monash University

6 points, SCA Band 1, 0.125 EFTSL

Postgraduate - Unit

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

Faculty

Art, Design and Architecture

Organisational Unit

Department of Design

Coordinator(s)

Dr Trinh Vu

Offered

Caulfield

  • First semester 2016 (Day)
  • Second semester 2016 (Day)

Synopsis

This unit introduces students to the methods and processes involved in creating 3D elements, objects and spaces using a computer and specialist software. The key areas of modelling, rendering and animation will be examined, and various methods of output demonstrated. Different applications of CGI (computer generated imagery), such as motion graphics, character animation and virtual environments are discussed. 3D models will be used to generate movement which involves understanding key sequences, framing and inbetweening.

Outcomes

On successful completion of this unit, students will:

  1. be able to use 3D imaging software to create environments and objects
  2. have an understanding of the principles of designing objects and spaces in three dimensions
  3. be able to apply surface qualities, lighting, textures, and imported graphic files to elements in a three dimensional composition
  4. be capable of exploring the range of options and controls available through 3D imaging and modelling software applications
  5. understand and manipulate camera properties and viewer perspectives
  6. be able to prepare animation sequences for inclusion in multimedia presentations
  7. understand the various applications of 3D animation and virtual space in multimedia
  8. have knowledge of the various tools and techniques used for realtime 3D computer graphic applications.

Assessment

Major projects:50%
Exercies:30%
Journal:20%

Workload requirements

12 hours per week including: 2 lecture hours, 2 studio hours and 8 independent study hours

See also Unit timetable information

Chief examiner(s)

Prerequisites

VCM4101 or permission of the course coordinator