units
MMD3713
Faculty of Art, Design and Architecture
This unit entry is for students who completed this unit in 2015 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
Level | Undergraduate |
Faculty | Faculty of Art, Design and Architecture |
Organisational Unit | Department of Design |
Offered | Not offered in 2015 |
Coordinator(s) | Troy Innocent |
This unit extends existing knowledge of multimedia authoring, 3D animation, and multimedia design into the design of real time 3D games. The role of artists and designers in the game design is explored. The stages of game design are studied - concept, specification, design, development and testing. Individual exercises in game design lead to the development of a prototype game design produced by a project team, with individuals performing specific roles in production.
On successful completion of this unit, students will:
Exercises: 30%. Major project: 40%. Essay (1200 words): 30%.
12 hours per week including; 1 hour lecture, 2 hour tutorial and 9 independent study hours per week
See also Unit timetable information