units

FIT2049

Faculty of Information Technology

Monash University

Undergraduate - Unit

This unit entry is for students who completed this unit in 2015 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

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6 points, SCA Band 2, 0.125 EFTSL

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

LevelUndergraduate
FacultyFaculty of Information Technology
OfferedCaulfield Second semester 2015 (Day)

Synopsis

This unit will further develop object-oriented programming skills with the C++ language, and place them into the Games Programming context. Fundamental games programming design principles will be covered, including formal game structures and the game program loop. A number of specific games programming techniques with C++ will be also covered. These include the use of DirectX, games physics, and advanced 3D rendering, expressing these concepts through game creation using C++ and Microsoft Windows DirectX. This provides a strong grounding for further study in this area, especially related to games engine development and artificial intelligence.

Outcomes

On successful completion of this unit, students should be able to:

  • demonstrate an understanding of the programming game loop and how to set it up, through practical game code design and implementation;
  • create game programs that demonstrate an understanding of DirectX, including textures, displaying sprites, animation, text, and rendering;
  • create game programs that demonstrate an understanding of physics in the games programming context, including basic movement and interaction;
  • create game programs that demonstrate an understanding of Direct 3D rendering, including geometry, models, cameras, textures and lighting;
  • demonstrate the ability to express these concepts together in a working Microsoft Windows game prototype.

Assessment

Examination (3 hours): 50%; In-semester assessment: 50%

Workload requirements

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • Two hours of lectures
  • One 2-hour laboratory

(b.) Additional requirements (all students):

  • A minimum of 8 hours independent study per week for completing lab and project work, private study and revision.

See also Unit timetable information

Chief examiner(s)

This unit applies to the following area(s) of study

Prerequisites

Prohibitions

MMS2804

Additional information on this unit is available from the faculty at: