units

FIT3145

Faculty of Information Technology

Monash University

Undergraduate - Unit

This unit entry is for students who completed this unit in 2013 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

print version

6 points, SCA Band 2, 0.125 EFTSL

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LevelUndergraduate
FacultyFaculty of Information Technology
OfferedCaulfield First semester 2013 (Day)

Synopsis

This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines.

Outcomes

At the completion of this unit students will be able to:

  • understand the games development pipeline as used in industry;
  • appreciate the number of formal and informal games development platforms that exist and why they are used;
  • research new and unfamiliar games development environments and adapt to their use;

understand how to formally approach the use of a new development environment in the games context;

  • critically analyse and explore new games development technologies, including graphics and audio engines, for suitability of use for specific games projects;
  • create basic games prototypes in a number of contemporary game engines and development frameworks;
  • demonstrate a working knowledge of the Microsoft XNA framework of game development, including C#.

Assessment

In-semester assessment: 100%

Chief examiner(s)

Contact hours

2 hrs lectures/wk, 2 hrs tutorials/wk

This unit applies to the following area(s) of study

Prerequisites

Additional information on this unit is available from the faculty at: