units
FIT3145
Faculty of Information Technology
This unit entry is for students who completed this unit in 2013 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.
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Level | Undergraduate |
Faculty | Faculty of Information Technology |
Offered | Caulfield First semester 2013 (Day) |
This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines.
At the completion of this unit students will be able to:
understand how to formally approach the use of a new development environment in the games context;
In-semester assessment: 100%
2 hrs lectures/wk, 2 hrs tutorials/wk