units
FIT3094
Faculty of Information Technology
This unit entry is for students who completed this unit in 2013 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.
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Level | Undergraduate |
Faculty | Faculty of Information Technology |
Offered | Caulfield First semester 2013 (Day) |
This unit will introduce Artificial Intelligence (AI) techniques that can be used in games development. General capabilities of AI technology, behaviours/circumstances that need to be simulated/learned/reproduced by the smart non-player characters/environments in smart games, AI techniques (such as evolutionary and neural computations) used in the development of smart games will be discussed at length. This unit will build upon previous programming skills, and provide a strong grounding for further study in this area, especially related to games engine development. The unit will examine intelligent game creation using C++.
At the completion of this unit students will have:
Examination (2 hours): 60%; In-semester assessment: 40%
2 hrs lectures/wk, 2 hrs laboratories/wk