units
FIT2073
Faculty of Information Technology
This unit entry is for students who completed this unit in 2013 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.
To find units available for enrolment in the current year, you must make sure you use the indexes and browse unit tool in the current edition of the Handbook.
Level | Undergraduate |
Faculty | Faculty of Information Technology |
Offered | Caulfield First semester 2013 (Day) |
This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, students will be given the opportunity to consider innovative games design applications together with a narrative structure and implement the consequences of their decisions as working game prototypes.
The combination of theory and practice in this unit is geared to equip students with analytical skills to assess the future capabilities of the computer game industry both commercially and for wider research purposes. The unit provides knowledge and skills which students can apply within their game development projects in the third year studio project/s (FIT3039 and FIT3040) and across all subsequent units.
At the completion of this unit students will have:
Examination (2 hours): 40%; In-semester assessment: 60%
2 hrs lectures/wk, 2 hrs tutorials/wk
Completion of 24 points of FIT units
FIT2048