aos
Students who commenced study in 2012 should refer to this area of study entry for direction on the requirments; to check which units are currently available for enrolment, refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your area of study.
All areas of study information should be read in conjunction with the relevant course entry in the Handbook. The units listed for this area of study relate only to the 'Requirements' outlined in the Faculty of Information Technology component of any bachelors double degrees.
Managing faculty | Faculty of Information Technology |
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Offered by | Caulfield School of Information Technology |
Campus(es) | Caulfield |
Coordinator | Dr Matt Butler |
Notes
This major provides students with the technical and creative abilities to apply core knowledge of programming to game creation through a curriculum that emphasises game and interactive software development. Students use the tools and software used by the game industry, produce game design concepts and documents, and develop analytical skills for examining game play and game design. The major focuses on complex concepts such as game artificial intelligence, level design and testing. Students create complete works in character design, level design and game concepts and participate in every level of game development, from concept to final creation. The major includes nine specialist multimedia games development units covering the areas of games programming, 3D modelling, creating narrative and artificial intelligence for gaming.
To qualify for the award of Bachelor of Information Technology and Systems with a major in games development, students must complete the major requirements outlined below:
* Students wishing to complete this major must include VCM1001 Visual communication as one of their eight elective units.
Website: visit http://www.infotech.monash.edu.au/bits
3334 Bachelor of Information Technology and Systems