units
FIT3094
Faculty of Information Technology
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6 points, SCA Band 2, 0.125 EFTSLRefer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
SynopsisThis unit will introduce Artificial Intelligence (AI) techniques that can be used in games development. General capabilities of AI technology, behaviours/circumstances that need to be simulated/learned/reproduced by the smart non-player characters/environments in smart games, AI techniques (such as evolutionary and neural computations) used in the development of smart games will be discussed at length. This unit will build upon previous programming skills, and provide a strong grounding for further study in this area, especially related to games engine development. The unit will examine intelligent game creation using C++. Objectives
At the completion of this unit students will have:
AssessmentExamination (2 hours): 60%; In-semester assessment: 40% Chief examiner(s)Contact hours2 hrs lectures/wk, 2 hrs laboratories/wk PrerequisitesAdditional information on this unit is available from the faculty at: |