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Monash University

Monash University Handbook 2011 Undergraduate - Unit

6 points, SCA Band 2, 0.125 EFTSL

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

FacultyFaculty of Information Technology
OfferedBerwick First semester 2011 (Day)
Berwick Second semester 2011 (Day)
Caulfield First semester 2011 (Day)
Caulfield Second semester 2011 (Day)


The principal development process focus of the unit will be on the social, legal and business context in which multimedia and games development companies must operate. Students will work actively in teams on the development of a multimedia or games application or exhibit. Project teams will use project planning/management skills, and design and build a prototype of the project using appropriate software processes and methodologies. Students will integrate multimedia, programming and technical knowledge in the development process. Requirements are fulfilled by the team producing an identified set of deliverables. The team must ensure that each deliverable is completed on schedule.


At the completion of this unit students will have -
A theoretical and conceptual understanding of:

  • the roles and responsibilities of clients and developers in a multimedia or games development project;
  • the methodologies, tools and techniques required for delivering a functional multimedia system or game.
Developed attitudes that enable them to:
  • approach the development process ethically and professionally.
Developed the skills to:
  • develop a significant multimedia/game application, primarily project definition, design, and prototyping;
  • apply project management techniques to a multimedia/game development project;
  • integrate multimedia, programming, and technical skills in the design and development of a system prototype;
  • develop effective user and system documentation;
  • evaluate personal performance and performance of a development team.
Demonstrated the teamwork skills necessary to:
  • communicate effectively with clients and members of the development team;
  • work effectively in a team.


Practical assignments: 100%. Assignments will include group and individual components.

Chief examiner(s)

Mr Mark Power

Contact hours

1 hr lecture/wk, 3 hrs tutorials/wk


FIT2001, FIT2002 and FIT2012 and one of FIT2016 or FIT2049, OR MMS2401
Systems analysis and design, Project management, and the fundamental multimedia and/or games development tools.


MMS3404, MMS3407

Additional information on this unit is available from the faculty at: