Faculty of Information Technology

Skip to content | Change text size

print version

Monash University Handbook 2011 Undergraduate - Unit

6 points, SCA Band 2, 0.125 EFTSL

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

FacultyFaculty of Information Technology
OfferedCaulfield Second semester 2011 (Day)


This unit will further develop object-oriented programming skills with the C++ language, and place them into the Games Programming context. Fundamental games programming design principles will be covered, including formal game structures and the game program loop. A number of specific games programming techniques with C++ will be also covered. These include the use of DirectX, games physics, and advanced 3D rendering, expressing these concepts through game creation using C++ and Microsoft Windows DirectX. This provides a strong grounding for further study in this area, especially related to games engine development and artificial intelligence.


At the completion of this unit students will have:

  • an understanding of game entities and formal games program structure;s
  • an understanding of the notion of the programming game loop and how to set it up;
  • a working knowledge of basic DirectX, including textures, displaying sprites, animation, text, and rendering;
  • a working knowledge of physics in the games programming context, including basic movement and interaction;
  • a working knowledge of Direct 3D rendering, including geometry, models, cameras, textures and lighting;
  • an understanding of scene management in games;
  • the ability to express these concepts in a working Microsoft Windows game prototype.


Examination (3 hours): 50%; In-semester assessment: 50%

Chief examiner(s)

Mr Matthew Butler

Contact hours

2 hrs lectures/wk, 2 hrs laboratories/wk





Additional information on this unit is available from the faculty at: