units
FIT1034
Faculty of Information Technology
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6 points, SCA Band 2, 0.125 EFTSLRefer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
SynopsisThis unit will introduce students to the underlying principles of computer graphics in games. Relevant mathematics will be covered, with focus on vectors and matrices. This theory will be placed into the games context and put into practice in a game engine environment. This will provide a foundation for the manipulation of graphics and content in future games programming classes and development. Objectives
At the completion of this unit students will be able to:
AssessmentExamination (3 hours): 60%; In-semester assessment: 40% Chief examiner(s)Contact hours2hrs lectures/wk, 2 hrs tutorials/wk |