units
ATS3431
Faculty of Arts
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6 points, SCA Band 1, 0.125 EFTSLRefer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
Notes Previously coded COM3010 SynopsisThis unit introduces students to the fastest growing sector in the media industries globally: computer and video games. It consists of three modules:
ObjectivesStudents successfully completing this unit will be able to:a) Outline the emergence and historical development of the computer and video games industry.b) Analyse and understand the role of computer and video games within the media industries globally, and especially how this industry is a key driver of change and creativity.c) Nominate and explain key theoretical perspectives in the study of computer and video games.d) Acknowledge the complex relationship between different technological platforms, the content of games, and gaming subcultures.e) Display written and verbal evidence of knowledge and critical thinking skills in relation to computer and video games as a cultural form and social practice(s), as well as related concepts and issues.f) Demonstrate a capacity for extended theoretical and substantive analysis through thorough engagement with the textual analysis assignment and essay topics. Assessment
Textual Analysis (750 words): 15% Contact hoursOne 1-hour lecture and one 1-hour tutorial per week This unit applies to the following area(s) of studyPrerequisitesAn approved first-year sequence Prohibitions |