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Undergraduate |
(IT)
|
Leader:
Offered:
Not offered in 2006.
Synopsis: This unit covers advanced topics in computer graphics and visual interfaces, including: 1.Advanced image synthesis: polygonal rendering; local and global illumination models; hidden surface removal algorithms; parametric curve and surface representations; texturing; sampling and aliasing theory; and advanced lighting models. 2.Advanced animation and modelling techniques: specification of models, movements and high-level behaviour. 3."Artificial Life": cellular automata and reaction-diffusion systems; genetic algorithms; virtual worlds and ecosystems; physical simulation. For further details, refer to the course web pages.
Assessment: Assignment and Examination, relative weight depending on topic composition. When no exam is given students will be expected to demonstrate their knowledge by solving practical problems and may be required to give an oral report. This variability is designed to give flexibility to the lecturer to decided the most appropriate form of examination for a given choice of topics.
Contact Hours: Lecture: 39 hours, Laboratory: up to 40 hours
Prerequisites: Completion of the Bachelor of Computer Science or Bachelor of Digital Systems or Bachelor of Computing at an advanced level equivalent to the entry requirements for the Honours program. Students must also have enrolment approval from the Honours Coordinator. Individual modules in the framework of this unit may have additional prerequisites. For detailed information please contact the Honours coordinator.
Corequisites: Individual modules in the framework of this unit may have additional corequisites.
Prohibitions: Individual modules in the framework of this unit may have additional prohibitions.