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MMD3713

Game Design (6 points)

(A&D)

Leader: To be advised

Offered:
Caulfield First semester 2004 (Day)
Caulfield First semester 2005 (Day)

Synopsis:

Objectives: On successful completion of this unit, students will: 1.understand the game design and production process; 2.understand theory and concepts that relate to game design such as the avatar, gameplay, and ludology; 3.creatively approach the unique problems and opportunities of game design; 4.define, develop, plan and organise content for electronic games; 5.understand the range of individual roles, technical skills, and resources required for game design; 6.develop and produce an electronic game prototype; 7.understand and be able to apply the rules of occupational health and safety appropriate to the unit of study

Assessment: Exercises: 30%. Major project: 40%. Essay (1200 words): 30%.

Contact Hours: 12 hours per week including; 1 hour lecture, 2 hour tutorial and 9 independent study hours per week

Prerequisites: MMD2711 and DIS2901 or MMD2712 and DIS1911 and OHS1000


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