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Cyberculture: From Digital to Virtual Representation (6 points)


Leader: Anne Marsh

Clayton First semester 2003 (Day)

Synopsis: The unit will introduce students to a variety of cybercultural representations including computer games, virtual realities, interactive world wide web sites such as Multi-User Dimensional Spaces, electronic publishing, multi-media and installation art, and video, film and TV productions which address these forms of representation. A range of critical and theoretical texts will be considered with particular attention paid to the construction of the individual/subject in virtual space. The unit will provide students with a critical and historical understanding of the myths and stereotypes that recur in cyberculture and its representations.

Assessment: Long essay (2250 words): 50% + Internet project (equivalent 2250 words) 50%

Contact Hours: 2 hours (1 lecture and 1 tutorial) per week

Prerequisites: A first-year sequence in Visual Culture, Cultural Studies or a related discipline

Prohibitions: VSA3460, CLS2460, CLS3460

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