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Language of interactivity G (3 points)


Leader: To be determined

Not offered in 2003.

Synopsis: This subjects develops an understanding of changes in communication brought about by interactivity beginning with a look at pre-digital models for interaction with media and their links with contemporary forms. It examines the recent history of computer and video games, virtual identity, artificial life, computer simulation and generative processes, drawing upon examples from computer science, electronic art, software design and the multimedia industry.

Assessment: Essay (1500 words): 50% + Class paper (1500 words): 50%

Contact Hours: 6 hours per week, including 2 hours lectures/tutorials and 4 hours independent study for on-campus students

Prerequisites: TAD4791

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